Wind-Up Soldier
EARTH 4

Wind-Up Soldier

  • Archetype:
  • Wind-Up

  • ATK:
  • 1800

  • DEF:
  • 1200

  • View:
  • 3264




During your Main Phase: You can increase this card's Level by 1 and ATK by 400, until the End Phase. This effect can only be used once while this card is face-up on the field.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 7, 2026
50± 8/ 100
Power Score
Intrinsic 48
Deck 52

Wind-Up Soldier — Power Evaluation

Final Score: 50 ± 8 · Confidence: Medium

  • Intrinsic: 48 · Deck: 52 · Meta: provisional
  • Primary role: Utility · Secondary: Material body

Why it scores here

Wind-Up Soldier is a Level 4 Earth Warrior whose only effect is a once-per-turn, face-up-only Main Phase boost of +1 Level and +400 ATK until the End Phase. Its value comes from being a consistently included Level 4 body in 44 recent decks, mostly Wind-Up, with Wind-Up Magician, Zenmaintenance and Shark as frequent partners. The 1800 ATK and 1200 DEF contribute nothing to the score, and the card has no interaction, card advantage or recorded combo conversion to reward.

Axis scores

Axis Score Evidence
Accessibility 55 Included in 44 of 44 decks, with 40.9% in Wind-Up and 1 copy in 36 of them, which suggests reliable access but no recorded starter or searched rate (observed).
Combo & Conversion 35 Zero recorded combo boards; the self-buff only adds one Level and 400 ATK once per turn, so conversion is modest by text alone (inferred).
Resource Economy 20 No draw, search, recursion or card-advantage text, and no net advantage data (verified).
Effect & Interaction 5 No negation, removal or hand-trap text; the only effect is a self-buff (verified).
Material Utility 55 A Level 4 Warrior body that the Main Phase effect can raise to Level 5 for Level-based summons; the text does not say whether that works when negated, so this is partly inferred (inferred).
Resilience & Flexibility 35 The effect needs the card face-up on the field and works once per turn, with no multi-zone or multi-turn value shown (verified).
Deck-Building Efficiency 70 Average 1.3 copies per deck, nearly always 1, with no garnet or lock restriction in the evidence (observed).

Calculation

Weight profile: 0.7 Utility + 0.3 Material body. Intrinsic ≈ 48, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Included in 44 recent decks, mostly as a 1-of Wind-Up staple
  • Clean, cheap Level 4 body that is easy to run in a deck
  • Level-raising effect can shift the card into other Level-based summons

Weaknesses

  • Interaction is zero, and the effect has no card advantage
  • Limited to once per turn while face-up on the field
  • No recorded combo boards, so combo conversion is unverified

Counters / choke points

  • No counter-interaction evidence was supplied (data gap)

Best use

Level-shifting utility body in Wind-Up. Decks: Wind-Up, Mikanko, Danger!. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Main Phase, +1 Level and +400 ATK until End Phase, once while face-up on the field; Zero effect interaction, draw, search or recursion text; No banlist token; assumed 3 copies
  • Observed: Included in 44 of 44 recent decks; 36 run 1 copy, 3 run 2, 5 run 3; Wind-Up 40.9%, Mikanko 20.5%, Danger! 20.5% by deck count; Top partners appear in 61–89% of its decks
  • Inferred: Live access depends on the Wind-Up engine, which is not quantified; Level 4 material use is reasonable but not measured in combos
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no starter or searched statistics to confirm accessibility no interaction or counter evidence supplied











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